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- #EF
- #T15,1,Chapter 2 Computer Video Systems Pg. 16
- #HS,1,4,80,25,11,1
- #C4,R5
- ~Y~I
- ~W~IRunning On Most Adaptors~Y~I
-
- If you're going to make your games portable across all adaptors, you can
- realistically only use ~M~Ifour colors ~Y~Ion the screen at a time. Many game
- companies sell separate versions of their games for the different adaptors.
- Typically they offer one release for the CGA and another for EGA/VGA
- adaptors. ~G~IUsers don't seem to mind this, ~Y~Iso there's no reason why you
- can't use this same approach yourself.
-
- #WN
- Since the CGA is dying out, some companies have stopped supporting it
- altogether. That is a valid option for anyone producing software nowadays,
- especially for graphics-oriented software.
-
- #WN
- ~KBefore we get into the basics of animation, it helps to understand how to
- use color. This is what we'll discuss in the next chapter.~k
-
- #WP
- #X